A general ECS generation for Golang game engines
  • Go Template 64.8%
  • Go 35%
  • Shell 0.2%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
surdeus 8890cd0304 ...
2026-07-11 13:32:14 +05:00
cmd/test init 2026-06-26 23:43:02 +05:00
ecs feat: implemented type definition through the ecs.yaml 2026-06-30 11:05:16 +05:00
templates ... 2026-07-11 13:32:14 +05:00
testdata feat: better resources handling, may have bugs. 2026-07-01 12:54:18 +05:00
.gitignore feat: implemented simple resource embedding generation. 2026-07-01 09:46:44 +05:00
btest.sh feat: better resources handling, may have bugs. 2026-07-01 12:54:18 +05:00
check.go feat: implemented type definition through the ecs.yaml 2026-06-30 11:05:16 +05:00
combo.go ... 2026-07-02 15:03:06 +05:00
ecs.yaml feat: added the depth field for rendering and some more checks for the rendering YAML validation. 2026-07-06 06:59:45 +05:00
file.go feat: adding some checks for resources embedding. 2026-07-01 10:09:38 +05:00
go.mod init 2026-06-26 23:43:02 +05:00
go.sum init 2026-06-26 23:43:02 +05:00
main.go feat: implemented simple resource embedding generation. 2026-07-01 09:46:44 +05:00
names.go --amend 2026-07-01 13:01:59 +05:00
schema-fill.go ... 2026-07-11 13:32:14 +05:00
schema.go ... 2026-07-11 13:32:14 +05:00
template.go feat: implemented the CommandBuffer methods to Add and Remove components from entities. 2026-07-03 03:57:43 +05:00