|
|
2026-07-24 00:23:46 +05:00 |
|
cmd/test
|
...
|
2026-07-11 13:36:50 +05:00 |
|
cx
|
WE ARE BACK.
|
2026-06-12 19:44:14 +05:00 |
|
ix
|
feat: event handling microoptimizatino.
|
2026-07-06 21:11:54 +05:00 |
|
media
|
fix: fixed the gopher.
|
2026-07-02 23:42:46 +05:00 |
|
mx
|
feat: some more "apply" vector methods.
|
2026-07-03 09:00:59 +05:00 |
|
ux
|
...
|
2026-07-24 00:23:46 +05:00 |
|
.gitignore
|
...
|
2026-07-11 13:36:50 +05:00 |
|
adefine.go
|
feat: embracaing the ECS fully.
|
2026-07-01 23:31:39 +05:00 |
|
animation.go
|
...
|
2026-07-01 23:38:22 +05:00 |
|
bg.go
|
feat: added the grid to the cmd/test.
|
2024-01-24 19:14:07 +03:00 |
|
btest.sh
|
...
|
2026-07-11 13:36:50 +05:00 |
|
camera.go
|
feat: setting the camera by default. Camera should not be a component, for now.
|
2026-07-04 18:31:40 +05:00 |
|
chunk.go
|
fix: fixed the invalid multi thread handling in the JobECS.
|
2026-06-30 09:17:37 +05:00 |
|
circle.go
|
almost there...
|
2026-06-27 22:21:22 +05:00 |
|
color.go
|
feat: moving to the float32.
|
2026-06-29 04:03:27 +05:00 |
|
context.go
|
...
|
2026-07-03 23:45:45 +05:00 |
|
debug.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
|
deque.go
|
fix-feat: fixed some deque problems, needs more investigation. Add multithread safety for the ECS.
|
2026-06-26 03:40:22 +05:00 |
|
draw.go
|
...
|
2026-07-23 21:00:14 +05:00 |
|
engine-draw.go
|
...
|
2026-07-23 21:00:14 +05:00 |
|
engine-ecs.go
|
feat: setting the camera by default. Camera should not be a component, for now.
|
2026-07-04 18:31:40 +05:00 |
|
engine-input.go
|
fix-break: total rethinking of the ox.Transform
|
2026-06-23 00:39:12 +05:00 |
|
engine-interface.go
|
feat: moved the OOP implementation into a seprarate structure and added an interface (EngineHandler) to allow custom implementations.
|
2026-06-23 20:17:17 +05:00 |
|
engine-internal.go
|
feat: event handling microoptimizatino.
|
2026-07-06 21:11:54 +05:00 |
|
engine.go
|
...
|
2026-07-11 13:36:50 +05:00 |
|
errors.go
|
feat: some testing example restructure and fixes in the engine along renaming.
|
2026-06-15 02:13:41 +05:00 |
|
feats.go
|
feat: embracaing the ECS fully.
|
2026-07-01 23:31:39 +05:00 |
|
fmt.go
|
feat: trying to fix the vertical lines collisions.
|
2024-01-22 10:23:47 +03:00 |
|
go.mod
|
...
|
2026-07-24 00:23:46 +05:00 |
|
go.sum
|
...
|
2026-06-27 11:05:12 +05:00 |
|
img.go
|
feat: reimplemented the Color for even more optimization.
|
2026-06-16 00:42:11 +05:00 |
|
input-events.go
|
...
|
2026-07-24 00:23:46 +05:00 |
|
keys.go
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
|
layer.go
|
feat: using int32 for layers instead of int.
|
2026-07-11 13:04:00 +05:00 |
|
mouse.go
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
|
must.go
|
feat: embracaing the ECS fully.
|
2026-07-01 23:31:39 +05:00 |
|
readme.md
|
...
|
2026-07-02 23:24:13 +05:00 |
|
rectangle.go
|
feat: embracaing the ECS fully.
|
2026-07-01 23:31:39 +05:00 |
|
shader.go
|
feat: some testing example restructure and fixes in the engine along renaming.
|
2026-06-15 02:13:41 +05:00 |
|
sprite.go
|
feat: embracaing the ECS fully.
|
2026-07-01 23:31:39 +05:00 |
|
systems.go
|
feat: removing the EngineSystem in favor of custom Subengine building.
|
2026-07-06 21:00:19 +05:00 |
|
text.go
|
Some small fixes. The main change is correction of the *ox.Text rendering.
|
2026-06-22 01:09:11 +05:00 |
|
time.go
|
feat: implemented basic animation. (very raw)
|
2024-01-13 23:46:12 +03:00 |
|
transform.go
|
feat: using the new version of the ecsgen.
|
2026-07-02 22:35:00 +05:00 |
|
triangle.go
|
feat: some polygon methods.
|
2026-07-03 00:11:58 +05:00 |
|
vertice.go
|
almost there...
|
2026-06-27 22:21:22 +05:00 |
|
win-size.go
|
Window interactions restructurization.
|
2026-06-14 02:11:52 +05:00 |
|
window.go
|
Window interactions restructurization.
|
2026-06-14 02:11:52 +05:00 |
|
workers-ecs.go
|
fix: fixed the invalid multi thread handling in the JobECS.
|
2026-06-30 09:17:37 +05:00 |